Getting it back into space requires an elaborate launch setup and considerable expense. Standard A standard-hull ship may still enter atmosphere but is very ungainly and ponderous, capable only of making a controlled glide to the surface. A ship's construction time is based on its hull size, as outlined on the Ship Hull table.Ī ship may have any of three configurations – standard (a wedge, cone, sphere or cylinder), streamlined (a wing, disc or other lifting body allowing it to enter the atmosphere easily) or distributed (made up of several sections, and incapable of entering an atmosphere or maintaining its shape under gravity). The ship's hull is the shell in which all other components are placed. When drawing floor plans or maps of ships, each square measuring 1.5 meters by 1.5 meters, to a height of 3m up from the floor, represents half a ton. Displacement volume is measured in the volume of space that is displaced by one metric ton of hydrogen, referred to in this design sequence as displacement tons or simply tons.Ī metric ton of hydrogen measures approximately 13.5 cubic meters, which is rounded to 14 cubic meters for ease of calculations. Hulls and other ship components are designated by their displacement volume. When all redundant systems have been disabled, any further damage begins to destroy them, beginning with the primary system. These redundant systems remain inactive until the original system is disabled, with the exception of ship weaponry. To counter the loss of vital ship systems, some ship designers install multiple versions of certain components. Ship systems take damage for a variety of reasons, becoming disabled or destroyed as damage accumulates. Apply standard design discount of 10% (optional).Determine turrets, bays or screens (optional)Ĭalculate final cost and construction time.Determine additional features (optional).Choose maneuver drive (optional, but highly recommended).Such plans take a month to create, and costs approximately 1% of the final cost of the vessel. These ships must be designed by a naval architect, who creates detailed design plans based on a set of specifications provided by their client. New and unique ship designs cannot take advantage of standardized and modular design. Fuel and weapon ammunition are not covered by the standard design discount. The Referee may designate other ship designs as standard designs, as befits their universe. Shipyards take advantage of modular components and standardized designs to reduce costs in production, which leads to a 10% discount on vessels constructed using common designs, such as those described in Chapter 9: Common Vessels. Components can be crafted on different worlds, taking advantage of available resources, and then put together to create a final product. Any class A starport has a shipyard which can build any kind of ship, including a starship with Jump drives any class B starport can build small craft and ships which do not have Jump drives.Īn interstellar economy provides an excellent opportunity for the use of standardized and modular designs. This chapter provides rules for the design and construction of such vessels for use in Cepheus Engine campaigns. Space ships are the backbone of any starfaring campaign.
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